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workloadmatch.com
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jvectormap
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Actions
abstract-canvas-element.js
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abstract-element.js
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abstract-shape-element.js
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color-scale.js
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data-series.js
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jvectormap.js
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legend.js
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map-object.js
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map.js
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marker.js
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multimap.js
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numeric-scale.js
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ordinal-scale.js
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proj.js
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region.js
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simple-scale.js
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svg-canvas-element.js
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svg-circle-element.js
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svg-element.js
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svg-group-element.js
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svg-image-element.js
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svg-path-element.js
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svg-shape-element.js
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svg-text-element.js
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vector-canvas.js
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vml-canvas-element.js
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vml-circle-element.js
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vml-element.js
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vml-group-element.js
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vml-image-element.js
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vml-path-element.js
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vml-shape-element.js
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Edit:
/home/techb158/workloadmatch.com/bower_components/jvectormap/src/numeric-scale.js
(4258B)
jvm.NumericScale = function(scale, normalizeFunction, minValue, maxValue) { this.scale = []; normalizeFunction = normalizeFunction || 'linear'; if (scale) this.setScale(scale); if (normalizeFunction) this.setNormalizeFunction(normalizeFunction); if (typeof minValue !== 'undefined' ) this.setMin(minValue); if (typeof maxValue !== 'undefined' ) this.setMax(maxValue); }; jvm.NumericScale.prototype = { setMin: function(min) { this.clearMinValue = min; if (typeof this.normalize === 'function') { this.minValue = this.normalize(min); } else { this.minValue = min; } }, setMax: function(max) { this.clearMaxValue = max; if (typeof this.normalize === 'function') { this.maxValue = this.normalize(max); } else { this.maxValue = max; } }, setScale: function(scale) { var i; this.scale = []; for (i = 0; i < scale.length; i++) { this.scale[i] = [scale[i]]; } }, setNormalizeFunction: function(f) { if (f === 'polynomial') { this.normalize = function(value) { return Math.pow(value, 0.2); } } else if (f === 'linear') { delete this.normalize; } else { this.normalize = f; } this.setMin(this.clearMinValue); this.setMax(this.clearMaxValue); }, getValue: function(value) { var lengthes = [], fullLength = 0, l, i = 0, c; if (typeof this.normalize === 'function') { value = this.normalize(value); } for (i = 0; i < this.scale.length-1; i++) { l = this.vectorLength(this.vectorSubtract(this.scale[i+1], this.scale[i])); lengthes.push(l); fullLength += l; } c = (this.maxValue - this.minValue) / fullLength; for (i=0; i<lengthes.length; i++) { lengthes[i] *= c; } i = 0; value -= this.minValue; while (value - lengthes[i] >= 0) { value -= lengthes[i]; i++; } if (i == this.scale.length - 1) { value = this.vectorToNum(this.scale[i]) } else { value = ( this.vectorToNum( this.vectorAdd(this.scale[i], this.vectorMult( this.vectorSubtract(this.scale[i+1], this.scale[i]), (value) / (lengthes[i]) ) ) ) ); } return value; }, vectorToNum: function(vector) { var num = 0, i; for (i = 0; i < vector.length; i++) { num += Math.round(vector[i])*Math.pow(256, vector.length-i-1); } return num; }, vectorSubtract: function(vector1, vector2) { var vector = [], i; for (i = 0; i < vector1.length; i++) { vector[i] = vector1[i] - vector2[i]; } return vector; }, vectorAdd: function(vector1, vector2) { var vector = [], i; for (i = 0; i < vector1.length; i++) { vector[i] = vector1[i] + vector2[i]; } return vector; }, vectorMult: function(vector, num) { var result = [], i; for (i = 0; i < vector.length; i++) { result[i] = vector[i] * num; } return result; }, vectorLength: function(vector) { var result = 0, i; for (i = 0; i < vector.length; i++) { result += vector[i] * vector[i]; } return Math.sqrt(result); }, /* Derived from d3 implementation https://github.com/mbostock/d3/blob/master/src/scale/linear.js#L94 */ getTicks: function(){ var m = 5, extent = [this.clearMinValue, this.clearMaxValue], span = extent[1] - extent[0], step = Math.pow(10, Math.floor(Math.log(span / m) / Math.LN10)), err = m / span * step, ticks = [], tick, v; if (err <= .15) step *= 10; else if (err <= .35) step *= 5; else if (err <= .75) step *= 2; extent[0] = Math.floor(extent[0] / step) * step; extent[1] = Math.ceil(extent[1] / step) * step; tick = extent[0]; while (tick <= extent[1]) { if (tick == extent[0]) { v = this.clearMinValue; } else if (tick == extent[1]) { v = this.clearMaxValue; } else { v = tick; } ticks.push({ label: tick, value: this.getValue(v) }); tick += step; } return ticks; } };
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